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Melee Energy Weapons affected by the Laser Brain mutation can hit the target twice with one swing. Melee swing projectiles can't damage enemies that are in their hit animations, meaning they can hit the target only once. For example a Big Explosion can deal 5 damage per hit and can cause the target to have two hit animations, which means it can do a max of 10 damage and that's listed as 5-10.īig and small explosions, blood explosions, fire, discs, lasers, lightning, plasma projectiles and plasma explosions deal damage over time but the mechanic for each is different and is explained below. In most cases the target can take the minimum value of damage multiple times per its hit animation. If the damage value has a colored minimum-maximum value it can do damage over time. Automatic weapons are also judged by this, meaning their damage value is just for a single shot, not sustained fire. The tables below feature regular Weapon Chest and Large Weapon Chest drops only (the middle number) without entering Crown Vaults and the Sewers Secret Area, no enemy drops, no Cursed Chest drops, and without using Robot's passive.Īlso check the Weapon Chest drops table at the bottom of this page.ĭamage per shot/swing - This is calculated under the assumption that you are clicking once. Robot's passive reduces the number by one (5-2, 5-1 and 3-3). If a weapon is meant to drop on difficulty 11 that would mean the weapon drops in area 5-3 from enemies, 5-2 from Weapon Chests, and 4-1 from Cursed Chests. Entering a Crown Vault or the Sewers Secret Area counts as entering a portal and increases the difficulty by one each time you exit them, so you get better weapons sooner but there are more enemies. Difficulty is the number of portals you entered it determines the amount of enemies spawning in the area. Weapon drops are calculated by the difficulty number. Weapon Chest drop - Weapons are obtainable from Weapon Chests in the area listed and all areas after.
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